local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 20059
L0_1.ActorAlias = "20059"
L1_1 = {}
L1_1.q2005901 = 2005901
L1_1.q2005902 = 2005902
L1_1.q2005903 = 2005903
L1_1.q2005904 = 2005904
L1_1.q2005905 = 2005905
L1_1.q2005906 = 2005906
L1_1.q2005907 = 2005907
L1_1.q2005908 = 2005908
L1_1.q2005909 = 2005909
L1_1.q2005910 = 2005910
L1_1.q2005920 = 2005920
L1_1.q2005940 = 2005930
L1_1.q2005960 = 2005950
L1_1.q2005980 = 2005970
L1_1.q2005990 = 2005990
L1_1.q2005999 = 2005999
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.NPCScript = "Actor/Npc/TempNPC"
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20059NPCA01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCBornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20059NPCA01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCBornDir = L2_1
L0_1.NPCData01 = L1_1
L1_1 = {}
L1_1["1"] = 1413
L0_1.NPCData01Id = L1_1
L2_1 = {}
L2_1["2005920"] = 1
L0_1.TreasureType = L2_1
L3_1 = {}
L3_1["200592001"] = 1
L3_1["200592002"] = 1
L3_1["200592003"] = 1
L0_1.TreasureGiven = L3_1
L4_1 = {}
L4_1["11"] = 2005930
L4_1["12"] = 2005950
L4_1["13"] = 2005970
L4_1["14"] = 2005990
L0_1.TreasureGivenQuest = L4_1
return L0_1
